#ifndef MYBUFFERQUEUE_H
#define MYBUFFERQUEUE_H
#include <QQueue>
#include <QMutexLocker>
template<typename T>
class MyBufferQueue
{
public:
MyBufferQueue(int maxCount);
virtual ~MyBufferQueue();
int push(T *buffer);
T* pop();
void clear();
int count();
private:
QQueue<T*> m_queue;
QMutex m_mutex;
int m_nMaxCount;
};
template <typename T>
MyBufferQueue<T>::MyBufferQueue(int maxCount)
{
m_nMaxCount = maxCount;
}
template <typename T>
MyBufferQueue<T>::~MyBufferQueue()
{
clear();
}
template <typename T>
int MyBufferQueue<T>::push(T *buffer)
{
QMutexLocker locker(&m_mutex);
if (m_nMaxCount > 0) {
if (m_queue.count() >= m_nMaxCount)
return -1;
}
m_queue.enqueue(buffer);
return m_queue.count();
}
template <typename T>
T* MyBufferQueue<T>::pop()
{
QMutexLocker locker(&m_mutex);
T *image = NULL;
if (!m_queue.isEmpty()) image = m_queue.dequeue();
return image;
}
template <typename T>
void MyBufferQueue<T>::clear()
{
QMutexLocker locker(&m_mutex);
qDeleteAll(m_queue);
m_queue.clear();
}
template <typename T>
int MyBufferQueue<T>::count()
{
QMutexLocker locker(&m_mutex);
return m_queue.count();
}
class AudioBuffer {
public:
AudioBuffer() {
data = NULL;
size = 0;
}
AudioBuffer(char *_data, int _size) {
data = new char[_size];
memcpy(data, _data, _size);
size = _size;
}
virtual ~AudioBuffer() {
if (size > 0) delete[] data;
}
public:
char* data;
int size;
};
#endif // MyBufferQueue_H
< 사용법 >
MyBufferQueue<AudioBuffer>* m_pSendQue = new MyBufferQueue<AudioBuffer>(100);
...
AudioBuffer *pSendBuffer = new AudioBuffer(data, size);
m_pSendQue->push(pSendBuffer);
...
...
AudioBuffer* pBuffer = m_SendQue->pop();
...
delete pBuffer;
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